Science escape rooms for KS3, and CCEA GCSE and A-level, one for every unit. No sign-in needed.
Solve each puzzle to unlock the next room, collect the code digits and escape before the clock runs out. They work on laptops, tablets and phones.
The KS3 Science rooms suit any secondary class: choose Easy Street for extra help, Standard, or Nightmare to stretch able pupils.
The GCSE rooms suit Double Award too: tick Double Award, or choose it on a room’s start screen, and content that is only in GCSE Physics or GCSE Chemistry is swapped out.
Teachers can put a live scoreboard on the board, or run a Quiz Battle with these rooms’ questions, from Class Games. Pupils join at kredits.co.uk/join. How Class Games work.